Time Spiral

Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral (October 6, 2006)., Planar Chaos (February 2, 2007) and Future Sight (May 4, 2007). It is set on the plane of Dominaria, the first (and as of yet only) time that that plane has been visited since 8th Edition

The theme of the block was time. Time Spiral focused on the past, and is laden with references to previous Magic: the Gathering sets. The references are reflected in the card design, which incorporates special rules from older sets, and in the "Timeshifted" cards, which are cards reprinted from older sets using the older card design (abandoned three years previous with the 2003 release of Core Set 8th Edition.) Planar Chaos focused on the present, referencing previous Magic: The Gathering cards, but changing them in some way, such as changing their color or shifting their permanent type. Future Sight focused on the future, both in that it includes cards from settings not yet explored in previous sets as well as including game mechanics that did not exist until it came out.

Time Spiral is typical among the first sets of a Magic: the Gathering block in that the cards are sold in four different forms. Four different theme decks, 60 card decks with themed, fixed composition were released, each featuring a different aspect of the set. The cards were sold in randomized packs, both as the typical 15-card booster packs and in larger 75-card tournament packs.

Time Spiral
In his preview articles, Mark Rosewater described Time Spiral as an expansion focused on the past, with its successors, Planar Chaos and Future Sight, to be centered around the present and future respectively. This design was achieved through keywords and mechanics that interact with time, as well as cards based on those in previous sets, to promote a sense of nostalgia. Time Spiral was codenamed "Snap" during development.

The size of the set had been in dispute prior to release, as Wizards issued two different sizes for the set, 301 and 422. Retailers were initially told that the set would include 422 cards; Wizards of the Coast sent a retraction email explaining that the set would in fact be 301 cards in size. The set size was then confirmed to be 301 cards, with 121 commons, 80 uncommons, 80 rares and 20 basic land. The confusion came about because Time Spiral was released with a 'sub-set', 121 timeshifted cards in addition to the 301-card basic set. After the set officially went public, Rosewater said that Wizards of the Coast had released the apparently conflicting figures by accident, but ended up just as happy to have done so after seeing the speculation they fueled.

Time Spiral booster packs marked Wizards of the Coast’s new premium card distribution method, where premium cards replace commons, as opposed to replacing a card of the premium's standard rarity.

Nostalgia
Creature card types from previous block sets, such as Kavu, Merfolk, Thallids, and Slivers, have returned, in addition to new incarnations of old cards. Eight keyword abilities from past sets also returned in Time Spiral, with some keywords not having appeared since 1997: Buyback, Echo, Flanking, Flashback, Madness, Morph, Shadow, and Storm. Old non-keyword mechanics like rebels, spellshapers, and nightmares also appear on new cards, along with a cycle of slivers. There are also several cards which directly allude to older, well-known cards, such as the Magus cycle: creatures that are similar to the cards, , , , and.

Planar Chaos
Designed by Bill Rose (lead designer), Matt Place, Mark Rosewater and Paul Sottosanti, and developed by Devin Low (lead developer), Zvi Mowshowitz, Brian Schneider, Henry Stern and Mike Turian, Planar Chaos was tasked with representing the present in a set focused on the cycle of time. The design team considered a number of ways to represent an alternate present, including the introduction of purple as a new color. Eventually, the team chose to represent alternate realities where elements of the color pie were shifted, placing spell types and abilities into unusual colors. These alternate realities were epitomized by the set's 45 "Timeshifted" cards. Unlike their predecessors in Time Spiral, these cards were direct reprints of previous cards, save for shifts in color, land or color references in card text, card name and creature type. Timeshifted cards in Planar Chaos appear in an altered version of the modern card frame with standard set symbols. (An example of this is the card, a black reprint of the white card ). Timeshifted cards in Planar Chaos are also distributed differently. In each pack, three common cards are of the Timeshifted variety and an uncommon is replaced with either a timeshifted rare or uncommon. Foil cards, instead of replacing a card of the same rarity, replace a common card. As such, it is possible to receive a booster with up to three rare cards: one normal, one foil and one timeshifted. The uncommon timeshifted cards show up in a 3:1 ratio to the rare timeshifted cards, so the average out of 4 boosters is 3 uncommon and 1 rare timeshifted card.

Future Sight
Future Sight contains 180 cards. The expansion symbol is an eye looking through a rift portal. The designers of the set are Mark Rosewater (lead), Matt Cavotta, Devin Low, Mark Gottlieb, Ryan Miller, and Zvi Mowshowitz. The developers of the set are Mike Turian (lead), Matt Cavotta, Matt Place, and Brian Schneider. Another Magus cycle—creature cards that refer to cards from the past—made its appearance as well; the cycle in Future Sight echoes enchantments from past sets. For example, the card has the same ability as the enchantment. A number of Future Sight cards were inspired by cards by the Un-Set Unhinged. Future Sight also introduced a new card type, Tribal. The Tribal card type must always appear with another card type. Tribal cards have a set of subtypes that are shared with creature types; Tribal cards give creature types to noncreature cards. The Tribal type had been planned for the Lorwyn set, and was "preprinted" on the card, a "Tribal Enchantment - Rebel Aura". Future Sight also was to include the Planeswalker cards, but the design was not ready on time, so they were included in the Lorwyn expansion.

Timeshifted cards
To further represent the temporal chaos afflicting Dominaria, Time Spiral was released with an additional sub-set of 121 Timeshifted cards, reprints of select cards from every set prior to Mirrodin. The Timeshifted cards were updated to meet the current rules and keywording. To differentiate them from normal cards, Timeshifted cards are printed in the pre-8th Edition card frame, with a purple Time Spiral expansion symbol. The Timeshifted cards are distributed one per booster pack and three per tournament pack (taking the place of common cards), and also appear in the preconstructed decks. According to DCI-distributed tournament primers, Timeshifted cards are tournament legal where Time Spiral or the set of original printing are.

Timeshifted cards also appear in Planar Chaos are not direct reprints of older cards. Cards in Planar Chaos are color-shifted and cards in Future Sight are future-shifted; with both shifts designated by alternate frames.

Future Sight has "Timeshifted" cards, as first confirmed by Mark Rosewater. Unlike Time Spiral, the Timeshifted cards are not direct reprints of older Magic cards but rather are cards that may appear in future sets. These cards have normal rarity symbols as opposed to purple, and are considered a part of the expansion, not a separate sub-set. Also, the Timeshifted cards in Future Sight have been given a new frame. Another difference is that Future Sight has many mechanics spread among many cards, instead of several focused mechanics in many cards. With Future Sight, the frame design of the timeshifted cards is entirely new. On timeshifted cards in Future Sight, the card's mana cost appears in bubbles curving down the left side of the card right next to the picture, appearing in the traditional order of colorless mana, white, blue, black, red and green from top to bottom. In the top left corner of each card is a symbol that tells the card type; for example, a symbol of claw marks represent a creature card. This design was a Future Sight timeshifted feature only, and was used to give the cards a futuristic feel.

Time Spiral
As with all Magic: the Gathering sets in this period, Time Spiral is accompanied by a tie-in novel of the same name. The novel Time Spiral, written by Scott McGough, tells the story of Teferi's return to Dominaria. It expands the setting and events depicted on the cards of Time Spiral into a full story. Teferi returns to Dominaria three hundred years after the Phyrexian invasion, to prepare for the return of Shiv and Zhalfir, the lands he phased out during the Phyrexian invasion. The stress of constant warfare and apocalypse (the Brothers' War, the Phyrexian invasion, and Karona's War), combined with mana-draining rifts created by the overlaying of Rath and Skyshroud (among other events across the multiverse, such as the near-destruction of Ulgrotha), have set off a chain reaction that has created ripples in the temporal fabric of the planes. The unphasing of Shiv threatens to destroy the plane of Dominaria, and in turn the entire multiverse.

After the defeat of Karona is chronicled in the book, the rifts in the planar fabric began to act as mana sinks, draining the lands of mana. Life on the plane became harsh and the temporal rifts caused people and objects from Dominaria's past to be "dropped" into the present, leaving people stranded in unrecognizable lands that are thousands of years from their time.

Planar Chaos
The temporal stresses being applied to Dominaria have expanded, causing multiple parallel universes (versions of Dominaria where history played out differently) to merge into the already colliding past-present-future of current events.

Future Sight
Teferi, Jhoira, and Venser continue their battle to heal the time rifts that plague Dominaria. The rift in Tolaria is so severe that it cannot be healed in the present day. In order to remedy it, Karn travels back in time. He manages to close the time rift, but in the process is lost.

The Planeswalker Jeska returns to Dominaria. Finding her friend Karn gone, she becomes angry and is manipulated by the Planeswalker Leshrac into using Radha as a kind of mana focuser to close the time rifts without using up her Planeswalker spark. She sets out to continue her mentor's work, and seals both the Zhalfirin and Yavimayan rifts, respectively losing Zhalfir proper and Multani in the process. It is revealed later on that Leshrac was using Jeska to gain the dark power of one of her former selves, Phage. Having gained that power, Leshrac then challenges the powerful Planeswalker Nicol Bolas to a duel, only to be defeated by him. Bolas then uses what remains of Leshrac to seal the Madaran rift.

Once again in charge of her own actions, Jeska enters the Otarian rift to try and seal it with the help of both Venser and Radha. During their efforts, they merge to form an alternate version of Karona. At the final stage, Jeska teleports both Venser and Radha to a safe location, sacrificing herself to seal the final rift at the end of the book.

Mechanics
Three keyword mechanics based on the theme of time were introduced in Time Spiral: Flash, Split Second, and Suspend. Flash allows a card to be played as though it were an instant, regardless of its card type. Older cards with this ability have been updated with this keyword. Spells with split second prevent other spells or abilities from being played as long as a spell with that keyword is on the stack. Each color has two cards with Split Second – one uncommon and one rare. Suspend echoes the Tempest card Ertai's Meddling and is written on a card as “Suspend X – Cost”. The player can pay the alternate suspend cost instead of the mana cost and put X counters on the card. Every turn, during its controller's upkeep, a counter is removed. The card remains removed from the game and will only come into play only when all the counters are removed from it. Creatures played via Suspend gain Haste. Time Spiral reprised a number of keywords from pre-8th Edition sets, including buyback, echo, flanking, flashback, madness, morph, shadow, and storm.

The only Planar Chaos specific keyword mechanic is Vanishing, an updated version of an older mechanic, Fading. Vanishing uses time counters to interact with Time Spiral cards and induces sacrifice at the removal of the final counter to make the mechanic more intuitive than its predecessor. The Time Spiral keywords of Suspend, Flash and Split Second all returned in Planar Chaos, alongside the "timeshifted" mechanics of Echo, Flanking, Kicker, Madness, Morph and Shadow. Planar Chaos marked the first appearance of spells with Echo costs that did not match their casting costs, as well as the first appearance of single color split cards.

Future Sight contains more mechanics than any other set. It reprises flash, split second, suspend and vanishing from earlier in the block. It also reprises the "timeshifted" mechanics of echo, flanking, kicker, madness, morph and shadow, and adds to that cycling, plus the mechanics of bloodthirst, convoke, dredge, graft, hellbent, scry, and transmute that debuted since 8th Edition. Future Sight expanded on cycling with Silvercycling and Wizardcycling, morph with noncreatures, and scry with numbers other than scry 2 as well as cards which require a player to Scry before an ability takes place. Many cards in Future Sight combine a "timeshifted" ability with an ability that originated in Time Spiral block.

Five mechanics that had appeared on cards before became keywords with Future Sight. These are deathtouch, lifelink, poisonous, reach, and shroud. Whenever a creature that has deathtouch deals damage to another creature, that other creature is destroyed. Whenever a creature with lifelink deals damage, its controller gains that much life. Whenever a creature with Poisonous X deals combat damage to an opponent, that opponent gets X poison counters (ten or more poison counters will cause a player to lose the game) Creatures with reach may block as though they had flying. A permanent with shroud cannot be the target of spells or abilities. Four of those mechanics (all but poisonous) are "evergreen" and have appeared on cards in Core Sets.

Future Sight also introduced these mechanics: The following are mechanics released in this set:
 * Absorb - This ability has a number, such as Absorb 2. A creature with absorb has the listed number of damage prevented if it would take damage from a given source.
 * Aura Swap - Aura Swap appears on Auras, and has a cost associated with it. Paying the Aura Swap cost of an Aura in play allows you to exchange that card for another Aura card in your hand.
 * Delve - A spell with Delve costs 1 colorless mana less for every card in your graveyard that you exile as you play it.
 * Fateseal - Similar to the Scry ability from Fifth Dawn, Fateseal X lets you look at the top X cards of your opponent's library (as opposed to your own, as with Scry) and place the cards either at the bottom or the top of your opponent's library in any order you choose.
 * Fortification & Fortify - Fortifications are a new subtype of artifact. They can be attached to land by paying a "fortify" cost, much as equipment can be attached to creatures by paying an equip cost.
 * Frenzy - Frenzy appears in the form of Frenzy X. If a creature with Frenzy attacks and isn't blocked, it gets +X/+0, where X is the frenzy number.
 * Grandeur - Grandeur is an ability word that appears on legendary creatures. If a creature with Grandeur is in play, its controller may play its Grandeur ability by discarding a card with the same name.
 * Gravestorm - A twist on the Storm ability also seen in many cards from the Time Spiral block, when a spell with Gravestorm is played, its controller copies it for each permanent put into a graveyard this turn.
 * Transfigure - Somewhat similar to the Transmute ability from Ravnica: City of Guilds, a creature in play with Transfigure can be sacrificed with a cost to let its controller search his or her library for another creature with the same converted mana cost and put it into play.

Notable cards
Notable cards from Time Spiral include, ,  and   Time Spiral had a couple of notable cycles, including five totem artifacts that were references to past creatures, and a cycle of legendary creatures that were references to powerful characters in Domanaria taken from a point in their life before the character reached the peak of his or her power.

A notable card from Future Sight is the quite-sought-after . It also contains a cycle called "Pacts", which are instants with a mana cost of 0 but a cost that must be paid during the caster's next upkeep to avoid a game loss.

Critical reception
Despite drawing back some old players, the set was not as well received by the larger number of newer players. In Mark Rosewater's "State of Design 2007" article he goes on to explain reasons why the set was not as successful as they had hoped. The most important reason was that the nostalgic theme left newer players feeling "out of the loop".