Pretty Pretty Princess



The board game Pretty Pretty Princess was invented by Peggy Brown in the year 1990. It is currently ranked at number five of the top ten best board games according to NewsBank.

History
The Pretty Pretty Princess board game was invented by Peggy Brown in the year 1990. She provided services to companies such as Hasbro, Mattel, Fisher-Price, Tyco, Playmates, and other companies in Canada and Europe.
 * Published by: Brio, Damm / Egmont, Golden Books, Hasbro, Milton Bradley
 * Manufactured by: Western Publishing
 * Origin: Racine, Wisconsin

Information About the Board Game

 * Ages 5 and up
 * Best played with 4 players
 * Time it takes per game about 20 minutes
 * Contents of box: Gameboard, Plastic jewelry box (lid with spinner and mirror), crown, 4 pawns, 21 pieces of jewelry (4 necklaces, 4 bracelets, 4 pairs of earrings, and 5 rings), 2 jewel sticker label sheets
 * Can be found on Amazon, eBay, and most toy stores

How to Play
To start the game, all of the players must spin the spinner. The player who spins the highest number gets to move his or her piece first. In order to move on the game board, the player must spin the spinner and move the number of spaces given. If the player lands on a space and already has that piece of jewelry, his or her turn is over. Spaces on the board can be shared with other players. Several spaces have different rules: To win the game, the player must collect a complete set of the jewelry in his or her color plus have the crown.
 * Crown: The crown can be taken from the jewelry box or from the player who has it on.
 * Black ring: If a player lands on the black ring, he or she must take the black ring from the jewelry box or from the player who has it on. Then, the player must wear the black ring until someone has to take it or the individual gets rid of it. If a player has the black ring at the end of the game, he or she loses the game.
 * Take any piece: The player can take any piece of jewelry of the color that he or she chooses including the crown from the player who has it on or from the jewelry box.
 * Put one back: The player must put back one piece of jewelry or the crown by returning it to the jewelry box. If the player has the black ring, he or she must return that to the jewelry box first. If there is nothing for the player to return, the turn is over.

Pros


 * Easily understood and easy to learn
 * It is not necessary to have reading skills
 * A good start for new board game players
 * No batteries
 * Allows young children to use imagination
 * Supervision is not necessary
 * Teaches basic counting and game playing skills

Cons


 * It does not teach any educational skills
 * Can be seen as a stereotype for young girls