Amazing Stories Vol 1 1

This book features a somewhat unusual format; it has named chapters (with choices directing the reader to specific page numbers rather than section numbers), and it's written in the first person, past tense. Content-wise, it's very much a good-news/bad-news kind of book. The good news is that it features some of the best writing I've encountered in a gamebook -- the story is original, enjoyable, exciting and clever, the characters are developed and endearing, and even the concepts behind the science fiction elements are handled well. It works as a sort of tribute to Flatland and Dr. Seuss (to whom the book is dedicated), and various pop culture references manage to add flavor without being too jarring. The bad news is that this isn't really much of a gamebook. There's no real game to it -- at times, several dozen pages go by between choices, and there really only are a handful of choices in the book anyway. The choices are of no consequence to the momentum of the plot, with all choices either leading immediately to endings or reconverging at the same point. Only the last decision, which branches off to three different lengthy happy endings, leads to dramatic plot divergence, and since this is at the very end, it doesn't give the book anything that could be described as "gameplay." This is well worth a read, but its interactive elements are superfluous. It's a shame, too, because this could have made quite an intriguing "real" gamebook. I'm also a little sad that no sequels were written -- there's more potential here than was used up in just one tale.

A 219 page gamebook with 5 possible endings, in the Amazing Stories line of gamebooks published by TSR.

Publication History

 * Product Code: TSR08076
 * ISBN: 	0880382554 / 9780880382557