Ravenloft: Stone Prophet

Ravenloft: Stone Prophet is a 1995 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations, Inc. for DOS.

Gameplay
The game is a follow-on to Ravenloft: Strahd's Possession and uses the same engine as it is predecessor. The game presents a real-time, three dimensional view from the character's perspective. In contrast to other contemporary first person RPG's, the game features (optional) non-block-related fluid movement of the characters through the world. It applies the rules of the AD&D 2nd edition, although there are some alterations. The game came out as CD version and features spoken dialogue and several extensive pre-rendered cutscenes.

Plot
The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. Although it is a follow-on to Strahd's Possession, it plays in a completely different environment. In the intro of the game, the two player characters are sent by Lord Dhelt to investigate a wall of fire which had suddenly appeared and they end up in a hazardous desert called Har'Akir. Once a prosperous Egypt style place, the few remaining villagers are haunted by the creatures of the corrupted mummies of their last pharaoh Anhktepot and his high priest Hierophant, whose actions which devastated the land are unfolded in the course of the game. To break the curse of the land, the two player characters can take another two adventurers into their group, for which they met several distinctive individuals during the game.

Publication history
This game was later included in the 1996 compilation set, the AD&D Masterpiece Collection.

Reception
Scorpia from Computer Gaming World called the game "a big step up from the disappointments of Menzoberranzan and Wake of the Ravager".

According to GameSpy, "while the game was quite good in most respects, it fell down a bit thanks to a disappointing ending. Still, a commendable effort from SSI and DreamForge."

Game critics were generally positive. The intensive atmosphere of the Egyptian like world was commended. On the negative side the high complexity which made it harder for newcomers to D&D role-playing games was pointed out.