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|publisher=[[TSR, Inc.]]
|publisher=[[TSR, Inc.]]
|genre=[[Western (genre)|Western]]

Latest revision as of 23:07, June 23, 2020

Boot Hill
Second edition cover.
Designer Brian Blume
Gary Gygax
Publisher TSR, Inc.
Publication date 1975
Genre(s) Western

Boot Hill is a western role-playing game designed by Brian Blume and Gary Gygax. First published in 1975, Boot Hill was TSR's third role-playing game, not long after Dungeons and Dragons and Empire of the Petal Throne.[1]



First edition cover.

Boot Hill has been both praised and criticised for focusing on gunfighting. The first edition was specifically marketed as a miniatures combat game, but even in the later editions, most of the rules are combat resolution, with relatively little setting or social interaction rules. Combat could be short and deadly, with death often coming from a single gunshot. Boot Hill had no character levels per se, but attributes could be raised over time, and in no game of Boot Hill do player characters truly have an advantage over non-player characters in strict observation of the rules. There were also no non-human enemies, or alignment rules, as in Dungeons and Dragons, making the difference between the "good guys" and "bad guys" a matter of interpretation or choice.[2]

It was one of the first games to only (or mostly) use ten-sided dice as percentile dice, for character abilities and skill resolution.



Mad Mesa cover.

Boot Hill, 2nd Edition was supported by a referee's screen and five 32 page adventure modules:

TSR also released a three-figure pack of gunslinger miniatures for Boot Hill. [1]

See alsoEdit

  • Boot Hill - the Wild West cemetery, original meaning of the term


  1. "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20. 
  2. Beddow, Dominic (Dec/Jan 1979/1980). "Open Box" (review). White Dwarf (Games Workshop) (Issue 16): 23–24. 

External linksEdit

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