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Manual of the Planes  
File:AD&D Manual of the Planes.jpg
Author(s) Jeff Grubb
Genre(s) Role-playing game
Publisher TSR
Publication date 1987
Media type Print (Hardback)

The Manual of the Planes (abbreviated MoP[1]) is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe.

The original book (for use with Advanced Dungeons & Dragons 1st Edition) was published in 1987 by TSR, Inc.[2] For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the Manual of the Planes was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008.

Advanced Dungeons & Dragons first edition[]

The original Manual of the Planes was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover.[3] Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no description or game statistics for the creature.[4] This creature was later identified in 2nd edition as an astral dreadnought.

The book describes various planes of existence, and what creatures characters might encounter there, covering the astral and ethereal planes, the elemental places, and the outer planes.[3] The book also details how to survive in the planes, and how combat and magic differ under the plane's special conditions. The Ethereal Plane, The Inner Planes—including the Plane of Elemental Air, the Plane of Elemental Fire, the Plane of Elemental Earth, and the Plane of Elemental Water, the Para-Elemental Planes (Smoke, Magma, Ooze, and Ice), the Energy Planes (Positive Energy and Negative Energy), and the Quasi-Elemental Planes (Lightning, Radiance, Minerals, Steam, Vacuum, Ash, Dust, and Salt) -- and the Astral Plane. After these planes, the Outer Planes are briefly described, including Nirvana, Arcadia, Seven Heavens, Twin Paradises, Elysium, Happy Hunting Grounds, Olympus, Gladsheim, Limbo, Pandemonium, The Abyss, Tarterus, Hades, Gehenna, The Nine Hells, Acheron, and Concordant Opposition. Manual of the Planes explains how each of the outer planes is related to each of the character alignments. For example, "The Seven Heavens" is the final resting place for characters of Lawful Good alignment.


Dungeons & Dragons 3rd edition[]

Manual of the Planes  
Image:Manual planes v3 cover.jpg
Author(s) Jeff Grubb, Bruce R. Cordell, and David Noonan
Genre(s) Role-playing game
Publisher Wizards of the Coast
Publication date September 2001
Media type Print (Hardback)
Pages 224
ISBN 0-7869-1850-0

The third edition Manual of the Planes was designed by Jeff Grubb, Bruce R. Cordell, and David Noonan. Cover art is by Arnie Swekel, with interior art by Matt Cavotta, Monte Moore, Wayne Reynolds, Darrell Riche, David Roach, and Arnie Swekel.

After the typical introduction found in almost all guides of D&D 3rd. Edition, Manual of the Planes presents, in its first chapter, an overview of planes in general: what they are, what their nature is, and what is its function on gameplay. Info about how to shift between planes is also available on this chapter.

The second chapter presents hints on how to design your own cosmology of planes, based on the D&D official cosmology known as "The Great Wheel". Generating a personalized cosmology involves several options - for example, consider how magic works if basic planes that feed magic (such as the Ethereal or Astral planes) are disposed of.

The next chapters in the Manual are dedicated to detail the Great Wheel and the 27 planes that constitutes it, including the Inner Planes and the Outer Planes.


Dungeons & Dragons 4th edition[]

Manual of the Planes  
Author(s) Richard Baker, John Rogers, Robert J. Schwalb, and James Wyatt
Genre(s) Role-playing game
Publisher Wizards of the Coast
Publication date 2008
Media type Print (Hardback)

This book was designed by Richard Baker (lead), John Rogers, Robert J. Schwalb, and James Wyatt. Cover art is by Howard Lyon, with interior art by Rob Alexander, Dave Allsop, Steve Belledin, Zoltan Boros & Gabor Szikszai, Chippy, Daarken, Eric Deschamps, Steve Ellis, Jason Engle, Ralph Horsley, Howard Lyon, Warren Mahy, Torstein Nordstrand, William O'Connor, Lucio Parillo, Anne Stokes, Francis Tsai, and Franz Vohwinkel. The 4th Edition Manual of the Planes reinvented the cosmology into a streamlined arrangement called, the World Axis cosmology.[5] It consists of five core types of planes.

  • 1. The Mortal World.
  • 2. The Parallel Planes - Two planes that are linked to the Mortal World.
    • Feywild (Plane of Faerie).
    • Shadowfell (Plane of Shadow).
  • 3. Fundamental Planes - Two planes that surround the Mortal World.
    • The Astral Sea - The plane above. Consists of Astral Dominions.
    • The Elemental Chaos - The plane below. Consists of Elemental Realms.
  • 4. Demiplanes - Unique bubbles of existence such as Sigil.
  • 5. Anomalous Planes - Planes of an obscure nature.
    • The Far Realm - Uncharted plane that exists beyond the known cosmology.
    • The Plane of Dreams - Composed of all the dreams that have ever been dreamt.


  1. "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on April 6, 2010. Retrieved October 3, 2008. 
  2. Grubb, Jeff (1987). Manual of the Planes. TSR, Inc. ISBN 0-88038-399-2. 
  3. 3.0 3.1 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 106. ISBN 0-87975-653-5. 
  4. Grubb, Jeff. Manual of the Planes (TSR, 1987)
  5. Baker, Richard, John Rogers, Robert J. Schwalb, and James Wyatt. Manual of the Planes (Wizards of the Coast, December 2008)

External links[]

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